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Drop Serene
Game Design
Drop Serene: Text
Drop Serene: Work
Drop Serene is a first-person horror game in which the player must traverse through maze-like tunnels and interact with runes hidden throughout each level to progress to the next. The player's flashlight must be used sparingly in order to avoid attracting a light-sensitive monster lurking throughout each level.
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This game was designed to be a simple horror game revolving around using a crucial game mechanic, the flashlight, conservatively rather than having it always on. The player must balance between being able to see and evading a persistent threat.
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I was responsible for:
Drafting the initial game design document
Designing the behavior pattern of the enemy AI
Designing and paper-mapping a tutorial level
Balancing the game's visual and audible ambiance
Play-testing and minor bugfixing
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Engine: Unity
This game was developed over a span of a single semester with the following team members:
Victor Sivoravong (Game Designer)
Samuel Katz (Game Designer)
Robert Henley (Creative Director)
Krystal Culp (Programmer)
Christopher Knoll (Programmer)
Charles Bickford (Level Designer)
Spencer Reynolds (Level Designer)
Oliver Plassmann (Concept / 2D Artist)
Adam Carr (Producer)​
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WASD - Movement
Space - Jump
Shift (Hold) - Sprint
Left Click - Toggle Flashlight
Drop Serene: HTML Embed
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