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Elysium

Level Design

Elysium: Text
Elysium: Work

Elysium Mons is a multi-player level design project centered around typical mechanics for a first-person shooter. This map is designed to be small with the intent of accommodating up to 4 or 6 players. With an asymmetrical design, this map is best suited for a free-for-all death-match game mode.

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While designing this map, player flow and play-styles are taken into account. The outer edges of the map favors close-range combat with tight corners and hallways where as the openness of the center portions of the map favors long-range engagements. Ammo and health are sparse in secluded areas of the map, but are abundant in high-traffic areas with limited cover. Many pathway are available from each spawn-point, allowing each player to stay consistent with whichever play-style they prefer.

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Engine: Unreal Engine 4

I was responsible for the design and assembly of the level.

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WASD - Movement
Space - Jump
Shift (Hold) - Sprint
Left Click - Fire
Right Click (Hold) - Aim Down Sights
R - Reload
Q or Wheel Scroll - Switch Weapon

Elysium: HTML Embed

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