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Shrine
Level Design
Shrine: Text
Shrine: Work
Shrine is a level design project with the purpose of creating an environment that makes the player feel tense and uneasy with the use of audio cues and lighting. The player's objective is to locate and collect several objects hidden throughout the level within a limited amount of time. There isn't an enemy pursuing the player, but an unsettling kill volume is set to trigger once the time limit is reached.
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This level was designed to resemble a complex residential building containing a large amount of interactive objects and furniture. Since the location of each hidden object is determined randomly throughout each play-through, the player is led to look through every nook and cranny of the level with only subtle clues to assist them.
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Engine: Unreal Engine 4
I was responsible for the design and assembly of the level and the implementation the game mechanics with the Blueprints Visual Scripting system.
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WASD - Movement
Space - Jump
Shift (Hold) - Sprint
Left Click - Toggle Flashlight
E - Interact with objects
Shrine: HTML Embed
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